Richer combat and interface audio
New
- A new Sound settings tab provides separate controls for master, music, and effects volume.
- Damage, critical hits, misses, dodges, and blocks now have distinct effects. Confirmed footsteps and potion drinking are audible as well.
Changed
- Normal and critical hits choose from separate sound sets without immediate repeats, making fast combat sound more natural.
- Excessive hover and window open or close sounds were removed. Interface audio now focuses on deliberate clicks and notifications.

