New
- You can found a guild — for good, not for one session. It costs 1,000 gold, holds up to 50 characters and stays together no matter which channel you play on. The "Guild" tab is in the Community window.
- Three ranks. The founder can do everything: promote officers, remove members, hand the guild over and disband it. An officer invites and removes ordinary members. A member can leave whenever they like. The founder cannot leave without handing the guild over or disbanding it.
- An invitation reaches a character who is offline or on another channel — it waits a week and shows up at their next login. If they happen to be playing, the popup arrives right away.
- The roster shows who is online and on which channel, and for the rest, when they were last seen. A guild also gets its own chat tab, heard across channels.
Changed
- Your guild name shows over your head, and if you are also in a party, both at once — the party name above the guild name.
Fixed
- Chat now verifies which character you are actually playing. It used to be possible to connect claiming someone else's character, then write under their name or receive their private messages.
- Switching characters no longer leaves the previous one standing in the world. Its body used to stay there for good — it only became visible once guild names started showing overhead.