Changed
- Video settings are finally remembered: fullscreen, vertical sync, the frame cap and the frame-rate and latency counters all come back the way you left them. The counters no longer switch themselves back on every time you open the settings.
Fixed
- The ground stopped rippling as you run. Tile edges hold still now — most visible on stone paving, where the seams used to crawl with every step.
- Moving monsters no longer show a thin stray line along their edge. Slimes were the worst offenders.
- The name and health bar above your character no longer jitter while you walk or after a jump to another tile.