New
- Dungeons can have a time limit counted from the entry: the dungeon panel counts down what is left, and the NPC shows the limit before you go in. The clock keeps running while you are disconnected. If it runs out before the boss is defeated, everyone goes back to town without a reward.
Changed
- A character with a dungeon run in progress always logs in on that dungeon's channel — a card tells you which channel once you are in.
Fixed
- After coming back from a dungeon — relog included — your character stands beside the NPC, not on its spot.