All news

UpdateClient 1.59.0

Combat: miss, dodge, block and critical hits

New

  • Every attack now resolves in one of five ways, and you can see which above your character: MISS when you do not connect, DODGE when the target slips aside, BLOCK when a shield stops it, a golden number on a critical hit, and a blue mana loss when a mana shield absorbs the blow. All of that used to collapse into just two labels.
  • Monsters now fight by the same rules you do — they can miss, dodge your attack and land critical hits.
  • A new skill: mana shield. It soaks up damage at the cost of mana and protects you for as long as your mana lasts — once it runs out, blows go straight to your health again. The magic wand no longer attacks and has become a purely defensive item that carries this shield.

Changed

  • Accuracy is rolled on every attack, so without equipment bonuses roughly one in five swings goes wide. This applies to both sides of a fight.
  • Experience from a killed monster now appears as a white number above your character, and recovered mana as a purple one — no need to hunt for it in the log any more.

Fixed

  • A blow only partly stopped by a shield finally shows how much damage actually reached your health. The "BLOCKED" label used to replace the number entirely, so with a shield soaking 5 out of 20 you never saw the remaining 15.
  • Combat messages now follow your language setting. "MISS" and "BLOCKED" used to stay in English no matter what you picked.

© 2026 Hertagon Online. All rights reserved.