New
- Characters now have a profession that decides how much health and mana each level grants. Knights grow in health, mages in mana, archers a bit of both, and novices stay balanced.
Changed
- All six attributes now shape your character. Strength raises attack, carry weight and critical power, agility raises evasion and attack speed, vitality raises health and defence, intelligence raises magic power, mana and magic defence, dexterity raises accuracy, and luck raises critical chance. Until now spending points changed almost nothing.
- Health and mana are now derived from your profession, level and attributes, so their values will change with this update. Novices will see less health than before, but noticeably more mana.
Fixed
- The preview in the character window finally shows what spending a point will actually give you — before it just repeated the values you already had.
- No more sudden disconnects for everyone at once. The server could crash at the moment a monster left the world — most often when no one was nearby.