New
- Combat and PvP-block icons now light up above the menu bar, so you can see when you cannot leave the game and when protection zones are closed to you.
- Monsters no longer walk into protection zones and lose track of you when you step inside — they path around them instead of piling up at the edge.
- After a dropped connection you log straight back into the character left standing in the world, in the state you left it. The character picker does not appear, and the game tells you the session was restored.
- The radial menu of a targeted enemy now offers "Stop attacking" — until now there was no way to release a target.
Changed
- For five seconds after your last clash you are in combat and cannot log out, switch characters or change channel. Closing the game will not save you — your character stays in the world and can still be killed. It leaves only once nothing has attacked it for five seconds, or once it dies.
- Attacking another player shuts protection zones to you for a minute, and the clock does not start until you are out of every fight — monsters included. The one you attacked gets no such block and may retreat into town even while fighting back.