Changed
- Whirling Blades now presents every real strike through the standard damage number or regular MISS, DODGE, or BLOCK feedback, at the sequence's rapid cadence and without a combo counter.
- Damage dealt to monsters is yellow with a black shadow. Critical hits are yellow with a red shadow and a font that is 1 px larger.
Fixed
- Holding a direction against a collision or without AP no longer floods the HUD with duplicates. Map changes clear all movement prediction state and transient effects, while a one-shot server check unlocks a stale local collision without continuous rubber-banding. The server also acknowledges movement rejected during death, trading, play-dead, or stun states, so controls cannot remain stuck waiting for a response.