New
- Knight skills now have dedicated shield, steel swoosh, challenge, and banner animations. The exact Cleave, Shield Wall, and Rallying Banner areas are now part of their effects instead of separate generic markers.
- Archer skills now feature varied shot, healing, target-marking, wind, and piercing-volley effects. Power Shot and Double Strafe keep their properly synchronized projectiles without visual duplicates.
- Rain of Arrows now shows its own effect throughout the full 3-second cast: arrows fall diagonally from upper-left to lower-right across the exact 5x5 area, followed by a dense volley when the cast completes.
- Unarmed and weapon melee autoattacks now have short directional VFX. Daggers, swords, axes, spears, maces, and tools use distinct strike shapes, and every real follow-up hit is shown separately.