News
Changes to the game, straight from the Hertagon team.
- Update
Safe entry into the world
Your character now enters the world only once the game has finished loading. Before, it was already standing on the map — visible to other players and monsters, and within their reach — before anything appeared on screen and you could react. Read more Client 1.76.0 - Update
Character panel corrected
The status bar now displays the correct heading, and the Character panel with a full party fits on a 960×540 screen. Read more Client 1.75.5 - Update
Clearer monsters and statuses
Monster markers on the minimap now use different icons and colors based on their type and behavior. Cowardly, passive, aggressive, boss, and event monsters can be recognized at a glance. Read more Client 1.75.4 - Update
Transparent panels below the header
The dark background on the Character, Battle List, and Quest Tracker panels now covers only the top bar. The rest of each panel is fully transparent again. Read more Client 1.75.3 - Update
Clearer panel headers
The Character, Battle List, and Quest Tracker panel headers now have a translucent black background, keeping them readable over the game world. Read more Client 1.75.2 - Update
Sockets and equipment upgrades
Weapons and equipment can now have sockets. Drag a matching upgrade onto an item to install it permanently; the tooltip shows free sockets and every active bonus. Read more Client 1.75.0 - Update
Smoothness on the live server
Your character no longer freezes in place for a second or two and then snaps back a few tiles. Under load the server was losing movement confirmations, and the game waited for them instead of accepting your next steps. Read more - Update
Shots past the corner of a tree
A missile grazing an obstacle exactly along its edge now behaves the same on both sides. Before, a monster behind a tree could hit you from one side but not from the mirror-image position on the other. Read more - Update
Projectiles and shooting from cover
Pupa actually shoots now — you can see the missile fly, and the damage only hits you when it arrives. The further away you stand, the later it lands, so at range you have time to react: duck behind a corner, finish a potion, raise a shield. Read more Client 1.74.0

