News
Changes to the game, straight from the Hertagon team.
- Update
Corrected dwarven city terraces
On gpt-atra, each terrace drop now matches one floor. Rocks meet the balustrades, and shorter waterfalls connect terraces to their pools. Walkable floors and floor transitions are preserved. Read more Client 1.135.2 - Update
Water, cascades and the dwarven forge
Water has moving reflections and shoreline foam, and waterfalls flow down rocky walls. Magma flows more slowly, revealing glowing fissures. Read more Client 1.135.0 - Update
New lighting, weather and gpt-atra
Day and night transition more smoothly, while characters, trees and entire buildings cast soft shadows that follow the sun. Campfires and lamps keep their own colors while lighting their surroundings. Read more Client 1.134.0 - Update
Ground items only on your own floor
Items lying on another floor can no longer be grabbed or dragged. The cursor used to reach things a floor above, which are not even drawn on screen. Read more Client 1.133.11 - Update
Small world fixes
Items left on the ground no longer vanish after moving to another floor. Read more Client 1.133.10 - Update
Seamless terrain rendering
Removed the visible grid along terrain tiles and tree sections, including at fractional zoom levels. Smoothing now covers the composed world while keeping names, health bars and the interface sharp. Read more Client 1.133.7 - Update
New melee trails and a clearer Library
Melee attacks have new slash, thrust and impact trails matched to each weapon and all eight attack directions. Offensive Knight effects have also been refreshed. Read more Client 1.133.4 - Update
Cleaner skill tree
Empty skill-tree slots are now invisible in game. Skills still keep the positions assigned on the full 7×6 grid in Content Creator. Read more Client 1.133.3 - Update
New skill tree
Skills are now arranged on a fixed 7×6 board. Empty slots remain visible, while every skill keeps a stable place for its name, icon, and rank. Read more Client 1.133.0

