News
Changes to the game, straight from the Hertagon team.
- Update
Richer Look messages
Controls such as right-click and Esc now stand out through color alone, without a black background behind the text. Read more Client 1.132.1 - Update
Interiors free of walls from above
Indoors and underground, the whole floor above you now disappears. Previously only the building you stood in was opened up, so terrain and the neighbouring houses' walls could draw across the interior — most visibly right after logging in. Read more Client 1.132.0 - Update
Clearer controls in chat
System messages are no longer uniformly white. Their body uses a calmer cool tone while player chat stays white, making the two kinds of text easier to distinguish. Read more Client 1.131.4 - Update
Clearer system messages
System messages are easier to scan: timestamps are subdued, color is reserved for the event marker, and the actual message stays white. Success, warning, error, and information also use distinct symbols, so color is not the only cue. Read more Client 1.131.3 - Update
A steadier picture
The ground stopped rippling as you run. Tile edges hold still now — most visible on stone paving, where the seams used to crawl with every step. Read more Client 1.131.2 - Update
Clearer chat
Player names are now clearly distinguished in both the full and fading chat: yellow by default, green for guild members, and blue for party members. Message text remains white. Read more Client 1.131.1 - Update
The ground you walk on changes your pace
The ground under your feet now changes how fast you walk, and it is no small difference. Stone tiles carry you noticeably quicker, packed dirt slightly, and snow is a real slog — grass and sand stay the baseline. Read more Client 1.131.0 - Update
New Knight and Archer effects
Knight skills now have dedicated shield, steel swoosh, challenge, and banner animations. The exact Cleave, Shield Wall, and Rallying Banner areas are now part of their effects instead of separate generic markers. Read more Client 1.130.0 - Update
Movement speed overhaul
Movement speed is now measured in speed points: 220 at the base plus 2 per character level. Every level still makes you faster, but by less each time — instead of growing without limit, speed approaches a ceiling of 10 tiles per second. Read more Client 1.129.0

